UGC agency

We run user-generated content as a production system, not a one-off shoot. 12,000+ assets a month, briefed, filmed, edited and fed straight into paid social, so your ad account never runs out of creative.

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Proof

12,000+
UGC assets a month
Across gaming, e-commerce and consumer apps
100M+
Views a month
At €1.20 CPM through UGC farming and clipping
350+
Creators in one campaign
Across 8 markets simultaneously

What a UGC agency actually has to solve

Most brands do not have a content problem, they have a volume problem. Paid social burns creative faster than a normal production cycle can replace it. A single winning ad decays in weeks, and when it does, performance falls off a cliff while the next shoot is still being scheduled. The fix is not better ads, it is more shots on goal, produced at a cost per asset that makes testing rational.

GATE STUDIOS treats UGC as an always-on supply chain. We hold a standing creator roster, brief in batches, and keep a permanent pipeline of raw footage moving through edit. That is how we get to 12,000+ assets a month without the quality drifting: the brief is systematic, the review is centralised, and the winners get iterated instead of retired.

UGC farming and clipping

Alongside briefed creator content we run UGC farming and clipping: taking existing footage, long-form content and creator output and cutting it into a high volume of short-form variants seeded across accounts. This is where the €1.20 CPM comes from. It is organic reach at a cost paid media cannot match, and it doubles as a testing ground, formats that win organically get promoted into paid.

Built for the feed, not for the brand book

Every asset is made for the placement it will run in. Vertical, sound-on, hook in the first second, native to the platform it lands on. We produce for TikTok, Reels, Shorts and in-feed paid placements with different cuts per surface rather than one master asset stretched across all of them.

How we run it

01

Brief

We build the creative brief off your funnel data: which hooks convert, which objections stall the sale, what the winning ad is already doing.

02

Cast

Creators pulled from a standing roster matched to your market and category. No cold sourcing per campaign, which is what usually kills the timeline.

03

Produce

Batch production. Raw footage flows continuously, so volume stays flat instead of spiking around shoot dates.

04

Edit & ship

Multiple cuts per asset, per placement. Delivered ad-ready into your account.

05

Read & iterate

Winners get variants, losers get cut. The brief updates every cycle off actual performance.

Case studies

Birkenstock Europe
+36% sell-through rate

Lead Creator Studio Europe. Full funnel across 5 markets: brand visibility at the top, UGC fuelling performance ads at the bottom.

Layla AI
700K new users at €0.12 each

72M views. UGC volume driving app installs at a cost per user paid-only acquisition could not reach.

Rebind
30M views, €2.50 cost per install

Short-form volume converted directly into installs across the first 45 days.

Frequently asked questions

How do I compare UGC providers?

Three models get sold under the same word. A marketplace sells you creator access and you run everything. A production agency delivers finished assets and stops there. An operator runs sourcing, briefing, review, rights and payments, and keeps the volume steady. Ask which one you are buying, then ask for the monthly asset count and the CPM it produces. Ours is 12,000+ assets a month and 100M+ views at €1.20 CPM.

How many UGC assets do you produce per month?

Up to 12,000+ assets a month across all clients. For a single brand the volume is set by how fast your paid account burns creative, we scope it off your spend and testing cadence rather than selling a fixed package.

What does UGC cost compared to paid social?

Our UGC farming and clipping motion delivers 100M+ views a month at roughly €1.20 CPM. That is materially below typical paid social CPMs in the same markets, which is why we run it as a volume channel rather than a supplement.

Do you work with gaming studios and apps?

Yes. Gaming studios, consumer apps and e-commerce are the three categories where our UGC volume matters most, because all three test creative aggressively and burn through it fast.

Which markets do you cover?

Europe and the United States. We have run 350+ creators in a single campaign across 8 markets at once, and 23+ market entries in total.

Do we own the content?

Usage rights are agreed per campaign before production starts, including whether assets can run in paid, for how long, and in which markets. We scope that up front so nothing is blocked when you want to scale a winner.

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Let's talk distribution

30 minutes, no deck. Bring your goal and your numbers, we tell you straight whether we can move them.

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